Our top 5 favorite festival experiences of 2019

Festivals are at the heart of what we do here at Fulldome.pro.

We’re delighted to be able to use our technology and expertise to make these exciting events viable for our client base. As the years have gone on, we’ve had some wonderful festival experiences as a team. Here are our top 5 favorite festival experiences from our work in 2019.

Coachella

To start with, one of the most exciting festivals that we got to take part in for 2019 was Coachella. This legendary festival sells out within minutes and attracts a huge range of visitors from all around the world. We provided a projection system for Antarctic Dome to wow the guests at Coachella. This immersive, immense dome showcased a 360-degree music video for the dreamily propulsive “Underwater” by Australian electronic and live band RÜFÜS DU SOL. An 11,000-square-foot Antarctic Dome, provided by HP, delivered the opportunity for festival goers to experiment and express their own creativity through technology.

Lost Lands

Lost Lands Music Festival where everything goes, and there are very few limitations, has been held at Legend Valley Campgrounds since 2017.  Our US team participated in the Lost Lands Festival with the 12 – meter outdoor dome. The dome was a massive success with the guests. At one point, there were 700 people lined up in a queue to watch our famous Samskara fulldome show. At night the dome was lit up with the life mapping dinosaur-themed show. We have great memories from this wild festival and are looking forward to the next year’s Lost Lands extravaganza.

Bhakti Fest

Our team really enjoyed working at Bhakti Fest. This beautiful festival celebrates yoga and the intricacy of Vedic culture, and aims to introduce new people to practicing yoga. For this festival, we put together two different domes where people could enjoy lectures from yogis and watch new and exciting immersive content.

Sziget

Another exciting festival that we attended in 2019 was Sziget. This beautiful festival takes place in Budapest, Hungary, and is dedicated to celebrating music, culture, and art. For Sziget, we showcased one of our semi-transparent, inflatable domes as part of an exhibit. We played a number of artistic films in our projection dome and were delighted to see over 10,000 guests visit the attraction over the festival.

Learn more about Sziget Festival:

Future 1KM Festival

This intriguing festival took place in Shanghai, China, and is a platform for innovative companies and designers to show their work. It was also one of the central events to celebrate the 70th anniversary of the People’s Republic of China and was visited by government officials of Shanghai. Fulldome.pro was chosen as the main technical supplier of projection domes and projection systems. The festival showcased a whopping 21 projection domes, all along the North Bund river. The themes varied from music to gaming, to cater to all kinds of festival goers.

Learn more about Future 1KM:

What Fulldome.pro can do for you

Fulldome.pro offers an extensive range of products and services, including our 360 projection dome theaters, projection servers, and exciting fulldome content. We’ve worked with clients from all over the world, and are proud to offer the technical skills to go alongside our products.

Find out more about what we could do for you here.

DEAL 2020

23-25th March
DUBAI WORLD TRADE CENTRE | UAE

Fulldome.pro is thrilled to be back at the Dubai Entertainment Amusement and Leisure Exhibition, one of the most anticipated trade shows in the industry. DEAL 2020 promises to keep upholding its core values of catering to the entertainment and amusement industry by introducing the latest technologies available from around the world.

This year, our booth will be featuring two domes: 3-meter open dome with motion seats and 5-meter closed dome.

Visit us at booth 1-A128 and explore the possibilities of the Theme Park Domes, experience motion seats from our partner CL Corp, and chat with our representatives.

To make an appointment and receive detailed information,
please fill out the form below.



    Here are some pictures from previous DEAL exhibitions.

    Digital Art and Immersive Technology

    At the start of this decade, artists were eager to find a new medium. At the end of this decade, they’ve found innovative and immersive ways to curate, present, and showcase their art to millions in a way that’s adaptable to the artist’s output and creative process.

    For the post-millennial society, digital art has become a natural and credible alternative to the traditional means of the creation of art. It has made the production of art, and thereby the presentation itself, easier and much more accessible to the general public. In addition, the introduction of immersive technologies has forged a new way to experience art as a story.

    As we review the dramatic way in which the equipment in an artist’s studio has changed, we also turn an eye to the importance that presentation of art holds and how immersive technologies have helped to make this experience much more natural in the 21st century.

    The advent of the ‘Digital Age’ and its contribution to the art

    The digital age has begun in the 1960s and brought its own peculiar challenges. With the introduction of the personal computer and enhancement of audio and visual software, artists found themselves in an opportunistic environment but also faced the hurdle of learning the capabilities and adapting to the limitations of this new medium. Some gave up, but some persisted, and we saw a revolutionary breakthrough in digital art in the 21st century. We saw the ease with which artists let us into their creative world.

    Every piece that an artist creates is different from the rest, as it presents a new way of thinking and a different mindset. Some days, an artist may require another surface to work on, and a different color tone to work with. However, as the digital age made its mark, the technologies mentioned above adapted to the artist’s requirements.

    - Blinking by Aistė Stancikaitė

    With the same stylus, artists were able to choose different brush types, pressures, and colors, eliminating the need for acquiring extensive resources. As they were not using different canvases or papers, all pieces that an artist made could be ‘saved’ in the same place. Similarly, all creations could now be presented at the same ‘art gallery’ as artists began to host digital exhibitions, post films on video-sharing platforms, and distribute music with ease on the internet.

    However, as we entered the 2000s, the landscape of digital art became even more exciting as computer engineers, and professional artists shook hands to introduce better and revolutionary software and further gauge the potential that the personal computer brought with it.

    The development of modern digital art software

    As art encompasses not just the traditional paint and brush, but also the vast domains of film making, music creation, and game development, hence the number of contemporary software and genres of art available to artists is massive. A few of them deserve mention in any discussion about digital art, as the impact that they’ve had on the artistic atmosphere is unarguably significant.

    Svg Vector Icons : http://www.onlinewebfonts.com/icon

    Zbrush

    ZBrush was developed by the company ‘Pixologic Inc’ and is a digital sculpting tool that integrates modeling, texturing, and painting in 3D & 2.5D.
    It incorporates everything that you have to get your start and positively shape the world of digital sculpting and painting. These highlights are streamlined into a bundle that is receptive to artists of all experience levels. With ‘ZBrushCore,’ you can shape, paint, and make about anything you may envision.

    TouchDesigner

    It is a node-based visual programming language for interactive content, which is real-time in nature, developed by Derivative.
    It has a broader audience as it is used by creative artists and programmers alike.

    Unity and Unreal Engine

    Both game engines are suites of integrated tools used to develop visualizations and gaming in 2D, 3D, AR, and VR forms.
    They have made ripples in the game development world, as they were introduced by giants in the gaming industry: Unity Technologies and Epic Games, respectively.

    Resolume VJ Software

    Resolume pertains to Avenue and Arena Media Server. Avenue is an instrument for VJs, AV performers, and video artists.
    Avenue puts all visual and audio media and effects right at the VJ’s fingertips – they ‘can quickly play and improvise their live visuals. Arena, on the other hand, has features provided by Avenue, but also includes advanced and premium options for projection mapping and blending projectors. It can be controlled from a lighting desk and can be synced to the DJ via SMPTE time-code.

    The ever increasing immersiveness of expressive art with VR, AR, and projection domes!

    The first step was Augmented Reality, which lets us add digital elements to our live view in a camera lens via a smartphone or similar device. The next step was Virtual Reality, where users wear headsets and immerse in a fantasy that is completely isolated from the physical world. And Projection Domes: the most refined way of presenting art in its true form – as a real-life experience

    Projection domes provide a fully immersive 360 degrees environment, where you stand inside the dome, and art is all around you. Spectators use all five senses to experience what the artist has experienced, hence revolutionizing the way that the role of an audience of different forms of art. Digital art that is created in pixels presents an opportunity for spectators to breathe in a visual masterpiece, a film, or a catchy beat as it encompasses their entire existence inside of the dome.

    All these technologies not only shut out the physical world but let artists create a digital and exciting world themselves. Just imagine being surrounded by interactive art modules and immersing in the sounds coming around from all directions – literal chills! Hence it is without a tinge of doubt that immersive technologies – the likes of which we described, are indeed the future of art as we know it.

    International Confex 2020

    25–26 FEBRUARY, 2020

    Our team will be at Confex with the 3-meter mobile dome at booth M32C.

    International Confex is the UK’s leading exhibition for event organisers, existing to create an environment to help support, inspire and drive the events industry forward.

    Immerse yourself in the heart of the industry, International Confex is where event planners discover insights and trends that will improve their future events.

    To make an appointment and receive a detailed information, please fill out the form below.



      Education and immersive technology

      Immersive technology has drastically improved education, and it has created a platform for students across the globe to collaborate in their problem-solving skills and social issues. Immersive technology has also drastically improved the learning curve, thereby increasing efficiency and productivity. The use of immersive technology in learning entails reaching out to different groups of learners via an environment that embroils human’s five senses, especially sound, vision, and touch, unlike the outdated contrivances of video, audio, and hard copies.

      Ways to use immersive technology in education

      Some of the common ways to use immersive technology in education include virtual reality, projection domes, mixed reality, and augmented reality. Augmented reality can be explained as the integration of digital information with the user’s physical environment. Virtual reality creates a totally artificial environment with or without the use of exterior devices to act out sensory inputs. In mixed reality, physical and digital objects coexist and interact in real-time. Projection domes are geodesic domes equipped with projection and mapping equipment, providing a social immersive virtual reality experience.

      Benefits of Immersive Learning

      The significant role that immersive technology plays in education and its future cannot be understated, especially in its technical areas. From its ability to enhance recall to its capacity for building empathy, immersive technology offers a good number of advantages over every other traditional learning methods.

      Evocative Interaction within the learning environment

      With the new approach to learning, students can demonstrate that they have different purposes of acquiring knowledge.

      The privilege to learn through experience

      Different set-ups/ scenarios can be created by the instructor to enable the learners/students to see and comprehend the material in a more collaborative approach.

      Educational Framework

      This allows the students to understand the set of solutions and outcomes in totality with the removal of support over time. Take a more professional learning experience, for instance, the whole process of learning can be placed into imaginary scenarios such as mock trials in law, thereby giving students the aptitude of practicing and also gaining detailed responses and backing from their educators.

      An affiliation of the curriculum with the accepted standard of learning

      Universal and comprehensive standards can be entrenched into the content. What this does is to ensure that the performance of the students meets and ultimately beats expectations.

      Furthermore, the use of immersive technology allows students to experience a virtual environment where their critical thinking, creative abilities, technical and problem-solving skills can be tested. This technology also offers a more realistic and tailored experience that is capable of augmenting the learner’s attentiveness and interest.

      Immersive technology opens a new opportunity for the development of a more sophisticated educational multimedia system of a new age. Students no longer need to be confined to the classroom and forced into a single, uniform educational approach. This exciting technology can promote more in-depth learning, making the process more thrilling and engaging.